WarDraft shows that DATA.WAR contains the entire set of briefing voice-overs from the full game. As this version does not seem to accept cheat codes, it's not easy to verify this (unless by checking the data files that is).Completing the first mission takes you to mission 2 from the full campaign. MrFlibble wrote:What I'm not sure of yet is whether this is six levels total (not counting the "unwinnable by design" campaign ending levels), or six levels per side (which would make this demo half the full game). I think he used a time machine during the phone call. And to be even more confused, he said about the time of the phone call, that WC1 was already a commercial success. Funnily then he says that he called Blizzard to get a playble Beta of WC1 and then (more or less) accidentially mentioned the idea for Diablo (oh boy, you are such a bad liar.). He claims that they were both there because of JLTF and Blizzard had an alpha version of WC1, which actually means it would have been CES or the earlier Comdex, but as always I don't trust Brevik. According to David Brevik, he and Allen Adham met either at Summer CES 1994 or Comdex (Fall?) 1994 (release of WC1) (In every damn interview since 1996 he says different stuff!). IE had Warcraft 1 as preview pic for Summer CES 1994 (but no article). They just told him to mention some features and he did the voice over on the first run. Joey-Ray Hall made a cinematic and Bill Roper improvised the voice-over. Warcraft 1 was probably announced at summer CES 1994. He insisted the game should be very colorful in contrast to the rather dreary, black and shadowy GFX that seemed to be all the rage back in the day.) (As an aside, the purple trees are probably due to Ron Millar's insistence on having very colorful GFX in the game. This camera repositioning can be seen in other screenshots, too, but there are relatively few screenshots available from this period in development, and none of the other ones' are in Hallfiry's post. You can see the 3D resampling at work in the screenshots in Hallfiry's post if you take a look at the screenshot with the purple trees (the same image is on the back of every Warcraft retail box), you can see the Orcish farm's 3D model rendered from a slightly different angle. The isometric graphics, of course, were then later created by 3D software-if I am not mistaken it was Animator by Autodesk (hence the FLC animation files), and Warcraft 2 used an early version of 3DSMax, if I recall correctly-and resampled/resized to fit the 320x200 canvas. I have not seen a single actual screenshot with the non-isometric building graphics they have all been mock-ups created to show the then-intended graphics. There were, in fact, no such versions as "Stage 1", or "Stage 2", or any other stage either. These mock-ups were created throughout the early phase in production for a variety of purposes some were created for magazines, for reviewers and such, some for presentations, and some were simply for internal, in-house use. Most of the screenshots in Hallfiry's post are presentation mock-ups. In addition, the "Alpha Stage 1" screenshot is the same as the first "Alpha Stage 1.5" screenshot, only with different building graphics. To wit examine the first screenshot in the "Alpha Stage 2" section, and compare it to the screenshot captioned "Alpha Stage 3", and you can see they are in fact the same screenshot only with a different side panel, and three Warlocks plus a Knight added for good measure. Temporary wrote:Regarding the linkage, the alpha screenshots in the first posts are not exactly correctly captioned. The final, downloadable patch updates the game to 1.21, so it is not to be used on the CD retail release. The retail CD release however reports itself as "version 1.22", which is merely a cosmetic difference the CD version itself is identical to version 1.21. All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance). These are-in order-the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets), the floppy version of the retail game, and finally the CD version of the retail game. Temporary wrote:So, to wit: there are no less than six distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates).
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